๐Ÿ† Winner, Outstanding Achievement in Experience Design, UF Digital Worlds 25th Annual Convergence


About this game

Learn to Leap is a short 2D platformer built around a single challenge: a gap you cannot cross without figuring out the buttons. That's it.

But here's the twist. You get to decide how much the game tells you.

Tap a button and switch between three tutorial states at any time:

Minimal — good luck out there

Guided — a gentle nudge in the right direction

Explicit — full hand-holding, no shame in it

Try one. Try all three. Switch mid-jump if you want to. The game will not judge you (but it might be quietly taking notes).


How to play

Go find out!


A quick note *SPOILER ALERT! PLAY FIRST!*

The jump is different on purpose. This was not an accident. Every single playtester mentioned it, usually while dying. Consider it part of the experience.


Wait, this is a research project?

It is. Learn to Leap is my senior capstone at the Digital Worlds Institute at the University of Florida, investigating the gap between what players say they want from tutorials and what they actually do. The short version of the finding: most players said they wanted more guidance. Most players then spent the majority of their time playing with none at all.

Make of that what you will. Then go play and see which camp you fall into.

I'll leave you with this takeaway: 100% of participants loved having a choice. How about that for a rabbit hole?


More from me

Full case study on Behance: https://www.behance.net/gallery/245484657/Learn-To-Leap

Portfolio and other work: https://marskies.github.io


Built in Unity.

Thanks for playing! Let me know what you think!

Published 19 days ago
StatusReleased
PlatformsHTML5, Windows, macOS
AuthorMarina
GenrePlatformer
Made withUnity
Tags2D, Short, Singleplayer, student-project, Tutorial, Unity, ux-research
AI DisclosureAI Assisted, Code

Download

Download
Learn To Leap Windows 652 kB
Download
Learn To Leap Mac 29 MB

Install instructions

Playing on Mac? Please read this first

Learn to Leap is an unsigned indie build, which means macOS will politely refuse to open it and call it "damaged." It is not damaged. Apple just really, really wants developers to pay for a code-signing certificate, and this is a student project, so here we are.

The fix takes about 30 seconds. Here is how:

1. Download and unzip

Download the .zip file and double-click it to unzip. You should now have LearnToLeap.app sitting in your Downloads folder (or wherever you unzipped it).

2. Move the app to a convenient spot

Drag LearnToLeap.app to your Desktop or Applications folder. This isn't strictly required, but it makes the next step easier.

3. Open Terminal

Press Command + Space to open Spotlight, type Terminal, and press Enter.

4. Paste this command

If you put the app on your Desktop, paste this exactly:

xattr -cr ~/Desktop/LearnToLeap.app

If you put it in Applications, use this instead:

xattr -cr /Applications/LearnToLeap.app

Press Enter. If nothing visible happens, that's a good sign it worked.

5. Launch the game

Double-click LearnToLeap.app. It should open normally now.

If you still get blocked

Right-click (or Control-click) the app, choose Open, and click Open in the dialog that appears. You only need to do this once.

What is that command actually doing?

The xattr -cr command clears the "quarantine" tag macOS automatically attaches to files downloaded from the internet. It is not installing anything, it is not touching any other files, and it does not require your password. It only affects the single app you point it at.







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